LegendaryKeith's Stars
oculus-samples/Unity-AppSpaceWarp
Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.
Squareys/wonderland-engine-three
Utilities for integrating Three.js with Wonderland Engine.
tloen/alpaca-lora
Instruct-tune LLaMA on consumer hardware
AUTOMATIC1111/stable-diffusion-webui
Stable Diffusion web UI
nathan-fairchild/Brutus-Light-Fields
paradowskicreative/ZenCompress
Fine-grain texture compression for glTF 3D assets
nv-tlabs/GET3D
KellanHiggins/AsciiFBXExporterForUnity
A tool to export any Unity GameObject into a FBX ASCII format
oculus-samples/Unity-TheWorldBeyond
Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
felixmariotto/three-mesh-ui
⏹ Make VR user interfaces for Three.js
pwa-builder/pwa-starter
Welcome to the PWABuilder pwa-starter! Looking to build a new Progressive Web App and not sure where to get started? This is what you are looking for!
Srile/wle-peerjs-networking
Basic networking components for Wonderland Engine based off of peer.js
SebLague/Solar-System
Simple solar system experiment
3DStreet/3dstreet
🚲🚶🚌 Web-based 3D visualization of streets using A-Frame
MozillaReality/hello-webxr
INACTIVE - Hello WebXR
janusvr/janus
Janus VR native client (Windows and Linux)
immersive-web/webxr
Repository for the WebXR Device API Specification.
mozilla/aframe-xr
INACTIVE - http://mzl.la/ghe-archive - System / Components to build WebXR experiences with A-frame
llSourcell/3D_Pose_Estimation
This is the code for "Machine Vision" By Siraj Raval on Youtube