LegolasSoon's Stars
adabru/BleWinrtDll
BLE for Unity 3d in Windows without UWP.
mangoszero/server
Mangos ZERO is a server for World of Warcraft. The server serves full world content including authentication & scripts support. Compatible with World of Warcraft clients 1.12.1-1.12.3 - Report all issues at https://www.getmangos.eu/bug-tracker/mangos-zero/
changkun/modern-cpp-tutorial
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
vovgou/loxodon-framework
An MVVM & Databinding framework that can use C# and Lua to develop games
wqaetly/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
TheCherno/Hazel
Hazel Engine
scottcgi/Mojoc
A cross-platform, open-source, pure C game engine for mobile game.
ThisisGame/cpp-game-engine-book
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
ejoy/ant
Ant game engine
netwarm007/GameEngineFromScratch
配合我的知乎专栏写的项目
0voice/cpp_new_features
2021年最新整理, C++ 学习资料,含C++ 11 / 14 / 17 / 20 / 23 新特性、入门教程、推荐书籍、优质文章、学习笔记、教学视频等
facebookarchive/RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
OpenRA/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
space-wizards/SpaceWizards.Lidgren.Network
Lidgren Network Library (Space Wizards edition)
balloonwj/CppGuide
C/C++学习,后端开发进阶指南。
Morakito/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
weiyu666/GAMES202homework
主要是学习闫老师的GAMES202高质量实时渲染完成的大作业
taichi-dev/games201
Advanced Physics Engines 2020: A Hands-on Tutorial
sbabic/swupdate
Software Update for Embedded Systems
nvpro-samples/nvpro_core
shared source code and resources needed for the samples to run
Italink/ModernGraphicsEngineGuide
现代图形引擎入门指南
PKUFlyingPig/cs-self-learning
计算机自学指南
miloyip/miloyip.github.io
Caizc/cai-knowledge-base
ZicongCai's private knowledge base.
gonglei007/GameDevMind
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
zsutxz/FundamentalOfComputerGraphics5th_Chinese
计算机图形学基础(虎书)第五版翻译
ossu/computer-science
🎓 Path to a free self-taught education in Computer Science!
chaoxu-alex/ugui-LayoutGroupCycle
Unity ugui layout group cycle components focus on reuse of the cells