LeifMessinger's Stars
game-stop/veejay
Veejay is a visual instrument and realtime video sampler (for live video improvisation)
lbockelmann/CollisionDetection
A complex 3d collision detection system. Uses oriented bounding boxes and interval arithmetic. Based on a paper titled "Fast Continuous Collision Detection between rigid bodies," written by contributions of Stephane Redon, Abderrahmane Kheddar, and Sabine Coquillart.
iago001/MLSeriesDemonstrator
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
wapiflapi/veles
Visual reverse engineering tool.
ReFirmLabs/binwalk
Firmware Analysis Tool
cgsdev0/bash-connect4
kennetek/gridfinity-rebuilt-openscad
A ground-up rebuild of the stock gridfinity bins in OpenSCAD
WindowsVista42/Quark-Engine
Quark is a high-performance and easy-to-use game engine built in C++. This repository contains examples and detailed breakdowns!
jansenderr/foss-boss
A list of alternative websites/software to popular proprietary services.
OpenGrader/OpenGrader
LeifMessinger/lQuery
My personal library. Some stuff I coded, some I didn't.
LeifMessinger/TSA-Simulator
Really dumb idea, I love it
LeifMessinger/Dungeon-Crawler-Generator
Procedurally generated dungeon with collisions.
LeifMessinger/LScript
A coding language where there is no functions, only words and sentences.
LeifMessinger/peetsa
Dominos API framework with the main functionality being letting you auto-buy items for a certain cost.
WindowsVista42/Lizard-Wizard-Parberry-4210
A game created by Sean Moulton, Ethan Flute, and Solomon Weatherby for Parberry's 4210 Introduction to Game Programming I.
RayTracing/raytracing.github.io
Main Web Site (Online Books)
Ohjurot/DualSense-Windows
Windows API for the PS5 DualSense controller
pdeitel/CPlusPlusHowToProgram10e
C++ How to Program, 10/e Code Files