Generate your own low poly landscape using Unity.
A cellular automata algorithm is used to define the coastline. The heightmap is just the result from processing a noise map through a normalized kernel convolution. The colours are added to the mesh vertices (don't forget to use an appropriate shader to show the colours correctly!)
- You will need Unity installed to generate the maps
- Create an empty GameObject
- A Mesh Renderer is needed to show the landscape. Add it to the GameObject
- Add CreateLandscapeMesh.cs to the GameObject
- Add a Shader to the GameObject. I'm using a Standar(VertexColor) due to how colours were added
- A plane mesh (with height 1) with a FX/Water shader was added to make the water effect