- Sprites
- Naming
- Load from file
- Display width and height
- Display amount of frames (if applicable)
- Set X and Y origin
- Set origin to center (button)
- Set collision mask
- Shape
- Bounding box
- Custom rectangle
- Circular shape
- Size
- Top, left, bottom and right
- Shape
- Sound
- Load from file
- Set starting volume
- Backgrounds
- Load from file
- Is tileset checkbox
- Set tile width
- Set tile height
- Scripting extensions
- Globals
- ...
- Paths?
- Time lines?
- Fonts
- Load from file
- Set size?
- Objects
- Naming
- Select starting sprite
- Visibility flag
- Solid flag
- Persistent flag
- Depth
- Event hooks
- Create
- Tick
- PreTick
- PostTick
- Collision
- Keyboard
- Key press
- Key hold
- Key release
- Mouse
- Button press
- Button hold
- Button release
- Out of bounds
- Draw?
- Destroy
- Rooms
- Naming
- Set size
- Grid
- Snap to grid
- Set grid size
- Tiles
- Select used tilemap
- Add and remove tiles from a tilemap
- Different layers
- Objects
- Select object
- Add and remove objets
- Set instance scale
- Set instance specific code
- Backgrounds
- Set background
- Set background horizontal/vertical speed
- Set background repetition
- Set background as foreground
LiamDobbelaere/DOGE
Digaly's Open Game Editor, a game creation tool built on top of the great Phaser game engine!
HTMLMIT