/Smrvfx

An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.

Primary LanguageC#The UnlicenseUnlicense

Smrvfx

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Smrvfx is a Unity sample project that shows how to use an animated skinned mesh as a particle source in a visual effect graph.

This project was created with Unity 2019.3. Please note that it's not compatible with the previous versions of Unity.