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Scene
Units:
Unit System: Metric
Character size should be scale up to 96 unit by default cube reference.
Armature object name should be rename that should not be "Armature" that will not enable to reimport animation correct to update new chagnes.
Export
Main
* Apply Scalings: FBX ALL
* Forward: -X Forward
* Up: Z Up
[x] Armature
[x] Mesh
Deometries
[x] Apply Modifiers
Smoothing: Face
[o] Lose Edge
[x] Tangent Space
Armature
[o] Only Deform Bones
[o] Add Leaf Bones
Primary Bone Axis: Y Axis
Secondary Bone Axis: X Axis
Armature FBXNode Type: Null
Animation
[x] Back Animation
[x] Key All Bones
[x] NLA Strips
[x] All Actions
[x] Force Start/End Keying
Sampling Rate: 1
Simplify: 1
Miscellaneous
[0] Convert Scene