Pinned Repositories
-Learn-WinUI-3.0
Learn WinUI 3.0, published by Packt
2DGameTest
AnimationLoaderUsingAssimpDX11
Using assimp to load mesh with animation,based on dx11,learn to play animation in game development.
assimp
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Cinder
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
GlareEngine
Glare Rendering Engine
Graduation_Design_Game
A Simple Game(DirectX11)
Graphics-sample
Ray-Tracer
Ray Tracing
LihbGame's Repositories
LihbGame/GlareEngine
Glare Rendering Engine
LihbGame/Graduation_Design_Game
A Simple Game(DirectX11)
LihbGame/Ray-Tracer
Ray Tracing
LihbGame/-Learn-WinUI-3.0
Learn WinUI 3.0, published by Packt
LihbGame/2DGameTest
LihbGame/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
LihbGame/Cinder
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
LihbGame/common-shaders
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
LihbGame/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
LihbGame/DirectML
DirectML is a high-performance, hardware-accelerated DirectX 12 library for machine learning. DirectML provides GPU acceleration for common machine learning tasks across a broad range of supported hardware and drivers, including all DirectX 12-capable GPUs from vendors such as AMD, Intel, NVIDIA, and Qualcomm.
LihbGame/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
LihbGame/directx-sdk-samples
This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK
LihbGame/FBX2glTF
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
LihbGame/friederbluemle
LihbGame/fun-with-graphics
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。
LihbGame/game-programmer
A Study Path for Game Programmer
LihbGame/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
LihbGame/Game_Graphics_Study_Notes
Study Notes
LihbGame/github-readme-stats
:zap: Dynamically generated stats for your github readmes
LihbGame/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
LihbGame/GraphicBOOK
share my data
LihbGame/GravityEngine
my dx12 playground
LihbGame/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
LihbGame/IntroToDXR
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
LihbGame/LihbGame
LihbGame/TerrainEngine-OpenGL
An OpenGL 4 and C++ program which renders a procedural scene.
LihbGame/WickedEngine
C++ game engine focusing on modern rendering techniques and performance.
LihbGame/WPF-Samples
Repository for WPF related samples
LihbGame/Xaml-Islands-Samples
LihbGame/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group.