/unityProject

Capstone for HS Unity C# Game Design 2023

โœจ"A Day in My Life" - An Interactive Bio ๐Ÿ”ฌ

Due Date: ๐Ÿ“… 06/04/2023, โฐ 9PM

In this project, you'll create an immersive and interactive experience where players will embark on a quest through pivotal moments in your life or the life of a renowned scientist. Each challenge, obstacle, or milestone encountered along the way will contribute to the overall narrative arc of the game.

Through your storytelling prowess, you'll captivate players and guide them on an emotional journey filled with personal growth, scientific discoveries, or both. Use your creative skills to craft compelling characters, engaging dialogue, and impactful choices that shape the outcome of the quest.

Remember, storytelling is a powerful tool that can create a deep connection between players and the game world. As you design and develop your game, consider how you can leverage the interactive nature of gaming to immerse players in the quest and allow them to experience the challenges and triumphs firsthand.

๐Ÿ“ Project Requirements โœ…

Your game should include the following elements:

๐Ÿ” Click here for the Detailed Chart ๐Ÿ“‹
Requirement Description
๐Ÿ“– Personal Story The game should depict a day in your life or that of a renowned scientist.
๐Ÿ† Win Condition & Challenges Design a winning condition and incorporate challenges related to daily tasks or scientific feats.
๐ŸŽ† Immersive Game Environment Use sounds, lighting, and assets to build a captivating gaming environment.
๐Ÿ‘๏ธ First-Person Controller The game should be navigable from a first-person view.
๐Ÿ’ฅ Collision Detection Actions or events should be triggered when the player interacts with in-game objects.
๐ŸŒŒ Player Boundaries Ensure the player can't leave the game environment.
๐Ÿ›ธ Raycasting and Prefabs Use these to enhance gameplay mechanics.
๐Ÿ–ฅ๏ธ Interactive GUI Elements Implement GUI for better player interaction.
๐Ÿ’พ Data Persistence Use PlayerPrefs or equivalent to retain game data between different scenes.
๐ŸŒƒ Multiple Scenes Include at least two different scenes in the game.

Rubrics ๐ŸŽฏ๐Ÿ“œ

Expand To Understand
Criteria Exemplary Proficient Developing Not Yet Proficient
๐Ÿ“– **Personal Story / Research** The personal story or scientist's life is deeply explored, with clear links to the game. The personal story or scientist's life is explored, with links to the game. The personal story or scientist's life is mentioned, but links to the game are unclear. The personal story or scientist's life is not effectively incorporated into the game.
๐ŸŽฎ **Game Mechanics** The game mechanics are innovative, engaging, and well implemented. The game mechanics are solid and serve to enhance the game experience. The game mechanics are functional but do not enhance the game experience. The game mechanics are confusing or non-functional.
๐Ÿ‘๏ธ **First-Person Controller** The first-person controller enhances the gameplay, offering an immersive experience. The first-person controller functions well and does not detract from gameplay. The first-person controller functions, but could use improvement. The first-person controller is dysfunctional or not implemented.
๐Ÿ› ๏ธ **Use of Unity** Unity is used to its full potential to create an engaging and visually appealing game. Unity is used effectively to create a functional and appealing game. Unity is used, but the game could benefit from more advanced features or polish. Unity is not used effectively, impacting the quality of the game.
๐Ÿ—ฃ๏ธ **Presentation** Is engaging, clear, and demonstrates a deep understanding of the game development process. Is solid and shows understanding of the game development process. Shows some understanding of the game development process, but could be more clear or engaging. Unclear or fails to demonstrate understanding of the game development process.

Note

  • Exemplary: Exceeds expectations and demonstrates superior understanding or execution.
  • Proficient: Meets expectations and demonstrates adequate understanding or execution.
  • Developing: Partially meets expectations and demonstrates partial understanding or execution.
  • Not Yet Proficient: Does not meet expectations and demonstrates lack of understanding or execution.

Research

This list includes scientists and their contributions represented in a series of emojis - consider them like modern hieroglyphics! Can you decipher the meanings?

๐ŸซงExpand Your Bubble๐Ÿซง
Scientist Contributions
Ada Lovelace ๐Ÿ’ป๐Ÿ“œ๐ŸŽฉ๐Ÿ‘ฉโ€๐Ÿ”ฌ
Rosalind Franklin ๐Ÿงฌ๐Ÿ”ฌ๐Ÿ“ธ๐Ÿ‡ฌ๐Ÿ‡ง
Ben Barres ๐Ÿง ๐Ÿ”ฌ๐ŸŽ“๐ŸŒˆ
Jane Goodall ๐Ÿฆ๐ŸŒฟ๐Ÿ”ฌ๐Ÿ‡ฌ๐Ÿ‡ง
Mae Jemison ๐Ÿ‘ฉโ€๐Ÿš€๐ŸŒ๐Ÿš€๐Ÿ‘ฉ๐Ÿพโ€๐Ÿ”ฌ
Chien-Shiung Wu โš›๏ธ๐Ÿ”ญ๐Ÿงฒ๐Ÿ‘ฉ๐Ÿฝโ€๐Ÿ”ฌ
Katherine Johnson ๐Ÿš€๐Ÿงฎ๐ŸŒŒ๐Ÿ‘ฉ๐Ÿพโ€๐Ÿซ

๐ŸŽ‰๐Ÿ”ฎ Giving Your Presentation ๐ŸŽ“๐Ÿš€

๐Ÿ”Presentation Requirements
  1. ๐Ÿ‘‹ Introduction: Begin by introducing yourself and your game.
  2. ๐ŸŽฎ Game Mechanics & Unity Features: Discuss the key game mechanics and Unity features used in your project.
  3. ๐Ÿ•น๏ธ Gameplay Walkthrough: Demonstrate the main gameplay elements and features.
  4. ๐Ÿ’ฅ Challenges & Solutions: Share any hurdles faced during the development process and how you resolved them.
  5. ๐Ÿ’ฌ Engage Your Audience: Encourage interaction and engagement from your audience during the presentation.
  6. ๐Ÿ“š Summary & Key Takeaways: Conclude with a summary of your project and the key takeaways.
  7. ๐ŸŽค Preparation: Anticipate potential questions and prepare clear and informative responses.

๐Ÿ“ฅ Project Submission

Submit the following by 06/04/2023, 9 PM:

  1. Upload a .zip copy of your Unity Game Project folder
  2. Upload your material links to the last game design schoology assignment
  3. Complete the final reflection