A wheels-attached, pure-TypeScript library for the Discord API.
Detritus is distributed via npm. A high-level wrapper over the Discord API is provided
in this package, detritus-client
. Low-level wrappers over Discord's REST API and Gateway
are provided through detritus-client-rest
and
detritus-client-socket
.
$ npm i detritus-client
$ yarn add detritus-client
Detritus is operated through the Clients classes:
ShardClient
provides a base client for connecting to the Discord API and receiving events.ClusterClient
provides a client that createsShardClient
classes inside of it for easier shardingCommandClient
wraps over theClusterClient
orShardClient
to provide support for bot commands.ClusterManager
provides a manager that'll spawn in multipleClusterClient
processes for big shardings
More Examples are provided under the examples/
directory.
const { CommandClient } = require('detritus-client');
// Note: it is not advised to hard-code your bot token directly into the bot source.
//
// Tokens should be considered secrets and stored in a configuration file that is not
// part of your version control system, or an environment variable.
// By default, the CommandClient will use the ClusterClient
// The ShardClient/ClusterClient will be under CommandClient.client as soon as you create the object
const token = '';
const commandClient = new CommandClient(token, {
// Prefix `..`, if you want multiple prefixes pass in `prefixes: ['..', '...']`
prefix: '..',
});
// Simple ping/pong command
commandClient.add({
// name describes the command trigger; in this case, ..ping
name: 'ping',
run: (context, args) => {
// Commands should return a promise to ensure that errors are handled
return context.reply('pong!');
},
});
// Command demonstrating command pipelines
commandClient.add({
name: 'owner',
// onBefore should return a boolean to indicate whether or not the command should proceed
onBefore: (context) => context.client.isOwner(context.userId),
onCancel: (context) => context.reply('This command is only available to the bot owner.'),
run: async (context) => {
// Commands may also run asynchronously.
await context.reply('You are the owner of the bot!');
},
});
// Spawn the client in an async context
//
// Note: Due to how Node handles tasks, the script will block until the Detritus client
// is killed.
(async () => {
const client = await commandClient.run();
// client has received the READY payload, do stuff now
console.log(`Client has loaded with a shard count of ${client.shardCount}`);
})();
const { ShardClient } = require('detritus-client');
// Note: it is not advised to hard-code your bot token directly into the bot source.
//
// Tokens should be considered secrets and stored in a configuration file that is not
// part of your version control system, or an environment variable.
const token = '';
const client = new ShardClient(token, {
gateway: {
// This will tell our client to fill our Members cache on any of our guilds that are larger than the large threshold you pass in (default 250)
loadAllMembers: true,
},
});
// listen to our client's eventemitter
client.on('guildCreate', async ({fromUnavailable, guild}) => {
if (fromUnavailable) {
console.log(`Guild ${guild.name} has just came back from being unavailable`);
} else {
console.log(`Joined Guild ${guild.name}, bringing us up to ${client.guilds.length} guilds.`);
}
});
// listen to our client's eventemitter
client.on('messageCreate', async ({message}) => {
if (message.content === '!ping') {
const reply = await message.reply('pong!, deleting message in 5 seconds...');
setTimeout(async () => {
await reply.delete();
}, 5000);
}
});
(async () => {
await client.run();
console.log('Successfully connected to Discord!');
console.log(`Currently have ${client.guilds.length} guilds in cache.`);
// set our presence, we can pass this into the client's options too under `gateway.presence`
client.gateway.setPresence({
activity: {
// What comes after our activity type, x.
name: 'with Detritus',
// Type 0 sets our message to `Playing x`
type: 0,
},
// do-not-disturb us
status: 'dnd',
});
})();
const { ClusterClient } = require('detritus-client');
// Note: it is not advised to hard-code your bot token directly into the bot source.
//
// Tokens should be considered secrets and stored in a configuration file that is not
// part of your version control system, or an environment variable.
const token = '';
const cluster = new ClusterClient(token, {
gateway: {
// Pass in a presence we will send with the identify payload
presence: {
activity: {
// What comes after our activity type, x.
name: 'with Detritus ClusterClient',
// Type 0 sets our message to `Playing x`
type: 0,
},
// do-not-disturb us
status: 'dnd',
},
},
});
// listen to our client's eventemitter
// `shard` (which is the ShardClient the event originated from) is added onto EVERY event that you listen to on the cluster client
cluster.on('guildCreate', async ({fromUnavailable, guild, shard}) => {
if (fromUnavailable) {
console.log(`Shard #${shard.shardId}:`, `Guild ${guild.name} has just came back from being unavailable`);
} else {
console.log(`Shard #${shard.shardId}:`, `Joined Guild ${guild.name}, bringing us up to ${client.guilds.length} guilds.`);
}
});
// listen to our client's eventemitter
// `shard` (which is the ShardClient the event originated from) is added onto EVERY event that you listen to on the cluster client
cluster.on('messageCreate', async ({message, shard}) => {
if (message.content === '!ping') {
const reply = await message.reply(`pong on shard #${shard.shardId}!, deleting message in 5 seconds...`);
setTimeout(async () => {
await reply.delete();
}, 5000);
}
});
(async () => {
// shards are made after the cluster is ran, found in `ClusterClient.shards`.
await cluster.run();
console.log(`Successfully launched shards ${cluster.shardStart} to ${cluster.shardEnd} with a shardCount of ${cluster.shardCount}`);
})();
Detritus is licensed under the BSD-2 license; see the LICENSE.
To contribute, please first open an issue describing your requested changes, and then open a pull request.