Lin-ke's Stars
idealvin/coost
A tiny boost library in C++11.
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
aras-p/smol-v
SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.
Ubpa/Utopia
Utopia Game Engine 无境游戏引擎
SakuraEngine/SakuraEngine
为高性能而生的游戏运行时与工具箱
wanghenshui/cppweeklynews
c++中文周刊
LuisaGroup/LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
LuaJIT/LuaJIT
Mirror of the LuaJIT git repository
luopeiyu/million_game_server
《百万在线:大型游戏服务端开发》是C++与Lua方向游戏服务端开发的入门书籍,内容涵盖Skynet引擎、C++底层开发、服务端架构设计等多个方面,全景展现网络游戏核心技术。
MeouSker77/Cpp17
本书为《C++17 the complete guide》的个人中文翻译,仅供学习和交流使用,侵删
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
Tencent/tgfx
A lightweight 2D graphics library for rendering texts, geometries, and images with high-performance APIs that work across various platforms.
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
mono/mono
Mono open source ECMA CLI, C# and .NET implementation.
ZhongFuCheng3y/austin
消息推送平台🔥 推送下发【邮件】【短信】【微信服务号】【微信小程序】【企业微信】【钉钉】等消息类型。
hlavacs/ViennaGameJobSystem
A job system for game engines
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
sjhwang82/GenerativeAI
Course Website for "AI618: Generative Model and Unsupervised Learning"
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
koreader/koreader
An ebook reader application supporting PDF, DjVu, EPUB, FB2 and many more formats, running on Cervantes, Kindle, Kobo, PocketBook and Android devices
Vision-Intelligence-and-Robots-Group/count-anything
an empirical study on few-shot counting using segment anything (SAM)
Lin-ke/lua-go
A (toy) complier and Virtual Machine for lua 5.4 in golang.
facebookresearch/segment-anything
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
twitter/the-algorithm
Source code for Twitter's Recommendation Algorithm
maopao-691515082/paraldis
parallel redis
Vision-Intelligence-and-Robots-Group/Best-Incremental-Learning
An Incremental Learning, Continual Learning, and Life-Long Learning Repository