a program used Kinect and Unity
We made this game from 2021.3 to 2021.7.
- We used Kinect to capture hand gesture, and transfer data to C#.
- We used Unity to integrated art assets(including fruits textures, halo animation etc.). We achieved particle effect(trailing of cutting). We achieved collision detection(between fruit sprite and edges of wall)
- We used C# to write game logic(start and end,get point and loss life), made decomposed fruits movements(considering gravity and initially elastic force)
- make a video demo