Pinned Repositories
oreon-engine
OpenGL/Vulkan Java 3D Engine
Simple-Raytracer
Command line raytracing for a simple scene loader with YAML format, impostors rendering and GLSL
sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
tinygltf
Header only C++11 tiny glTF 2.0 library
tinyobjloader
Tiny but powerful single file wavefront obj loader
VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
VoxelConeTracing
Source for my implementation of Voxel Cone Tracing as part of my master thesis.
VoxelConeTracingMobile
Mobile Implementation of Voxel Cone Tracing
VXCT
OpenGL-based Implementation of Cyril Crassins Voxel Cone Tracing
wangle
Wangle is a framework providing a set of common client/server abstractions for building services in a consistent, modular, and composable way.
Liquid Crystal Studios's Repositories
LiquidCrystalStudios/oreon-engine
OpenGL/Vulkan Java 3D Engine
LiquidCrystalStudios/Simple-Raytracer
Command line raytracing for a simple scene loader with YAML format, impostors rendering and GLSL
LiquidCrystalStudios/sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
LiquidCrystalStudios/tinygltf
Header only C++11 tiny glTF 2.0 library
LiquidCrystalStudios/tinyobjloader
Tiny but powerful single file wavefront obj loader
LiquidCrystalStudios/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
LiquidCrystalStudios/VoxelConeTracing
Source for my implementation of Voxel Cone Tracing as part of my master thesis.
LiquidCrystalStudios/VoxelConeTracingMobile
Mobile Implementation of Voxel Cone Tracing
LiquidCrystalStudios/VXCT
OpenGL-based Implementation of Cyril Crassins Voxel Cone Tracing
LiquidCrystalStudios/wangle
Wangle is a framework providing a set of common client/server abstractions for building services in a consistent, modular, and composable way.
LiquidCrystalStudios/cpp-properties
A small C++ Java properties parser
LiquidCrystalStudios/DearWidgets
DearWidgets
LiquidCrystalStudios/fizz
C++14 implementation of the TLS-1.3 standard
LiquidCrystalStudios/folly
An open-source C++ library developed and used at Facebook.
LiquidCrystalStudios/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
LiquidCrystalStudios/gli
OpenGL Image (GLI)
LiquidCrystalStudios/glm
OpenGL Mathematics (GLM)
LiquidCrystalStudios/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
LiquidCrystalStudios/imgui-node-editor
Node Editor using ImGui
LiquidCrystalStudios/json
JSON for Modern C++
LiquidCrystalStudios/KTX-Software
KTX (Khronos Texture) Library and Tools
LiquidCrystalStudios/libcds
A C++ library of Concurrent Data Structures
LiquidCrystalStudios/pgjdbc-ng
A new JDBC driver for PostgreSQL aimed at supporting the advanced features of JDBC and Postgres
LiquidCrystalStudios/sentry-java
A Sentry SDK for Java, Android and other JVM languages.