Liron-Toledo
UCT Computer Science and Computer Games Developer Graduate with honours in Computer Science.
United Kingdom
Pinned Repositories
AnimationTesting
Experimenting with animation in libgdx
Astar-pathfinding
Implementing the Astar pathfinding algorithm to simulate intelligent A.I for a game
CastleEnvironment
Medieval Fantasy environment
CollisionDetection
Experimenting with pixel perfect collision in libgdx
Compiler_Symbol_Table
An implementation of a symbol table used by compilers
Median-Filtering
Practicing using parallel programming to implement a median filter on a set of data values
OpenGL_Intro
Modelling & Transformations in OpenGL
OpenGL_Shading-Lighting
Implementing Shading and Lighting in OpenGL
CoDeepNEAT
An implementation of CoDeepNEAT using pytorch with extensions
Orb
Fully destructible, networked asymmetric shooter taking place on the inside of sphere with a fully destructible environment.
Liron-Toledo's Repositories
Liron-Toledo/Median-Filtering
Practicing using parallel programming to implement a median filter on a set of data values
Liron-Toledo/OpenGL_Intro
Modelling & Transformations in OpenGL
Liron-Toledo/OpenGL_Shading-Lighting
Implementing Shading and Lighting in OpenGL
Liron-Toledo/AnimationTesting
Experimenting with animation in libgdx
Liron-Toledo/CastleEnvironment
Medieval Fantasy environment
Liron-Toledo/Compiler_Symbol_Table
An implementation of a symbol table used by compilers
Liron-Toledo/Containers
Experimenting with Containers in C++
Liron-Toledo/crypto-portfolio-tracker
Liron-Toledo/DungeonCrawler
2D rougelike game I'm working on
Liron-Toledo/external-plugin-declaration
Liron-Toledo/FallingWordsGame
Using parallel programming to create a falling words game.
Liron-Toledo/Find_S
Liron-Toledo/game-of-life
Liron-Toledo/HPC_Parallel_Sorting
Evaluating the difference in speed between serial and parallel sorting algorithms
Liron-Toledo/Image_Processing
Image Processing using C++
Liron-Toledo/K-Means_Clustering
Implementing the K-Means Clustering algorithm
Liron-Toledo/ML_Back_Propagation_2
Implementing Back Propagation on truth tables
Liron-Toledo/ML_PCA
Using a PCA algorithm to find the two principle components in a data set
Liron-Toledo/ML_Perceptrons
Implementing perceptrons with threshold activation functions
Liron-Toledo/ML_Value_Iteration
Coded the Value Iteration algorithm
Liron-Toledo/Pointers
Experimenting with pointers in C++
Liron-Toledo/project-portfolio
Portfolio website for my personal projects
Liron-Toledo/react-assessment
Liron-Toledo/Scheduler
Implementing a scheduler in java
Liron-Toledo/Simple_Audio_Manipulation
Simple Audio Manipulation using C++
Liron-Toledo/SpaceMarine
A small game I am currently working on (incomplete) using libgdx
Liron-Toledo/sw-plugins
Various examples of plugins that can be imported into any space :electric_plug::earth_americas:
Liron-Toledo/TaxiThreadSemaphone
Liron-Toledo/TowerDefence
2D hybrid between an RTS and tower defence game im working on
Liron-Toledo/UnrealEngineExperiments
Learning & Experimenting with Unreal Engine 5.3