A Rendering Engine based on Direct3D 12
Development Log:https://www.zhihu.com/column/c_1159801832779427840
- Windows SDK 10.0.19041.0
- C++ 17
- Shader Resource Binding System
- Resource State Tracking System
- Dynamic Resource
- Async Compute
- Multi thread Rendering
- Physically Based Shading
- Image based Lighting
- Percentage-Closer Soft Shadows
- Cascaded Shadow Mapping
- Volumetric Rendering: Fog/Light/Cloud
- Sky Atmosphere
- Realtime Global Illumination
- Post process based on Compute Shader
- Forward Renderer
- Deferred Renderer
- GPU Driven Pipeline
- Frame Graph