Pinned Repositories
2md
2mdWork
BankShow
com.unity.addressables
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample
com.unity.localization
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 Use the Localization package to easily configure localization settings for your application.Add support for multiple languages and regional variants, including:• String localization: Set different strings to display based on locale. Use the Smart Strings feature to add logic to automatically replace specific strings, such as placeholders and plurals.• Asset localization: Use a different asset (such as a texture, model, or audio file) based on a locale.• Pseudo-localization: Test how your project will adapt to different localizations at an early stage, before adding your translations.• Import and export localization data to XLIFF, CSV and Google Sheets.Add localization to your projects using the Localization package to help make your applications more accessible to a wider audience.
DirectX_Repair
human_dynamics
fork of hmmr, designed to transfer the results into unity
Skinner
Special Effects with Skinned Mesh in Unity
TUIO_CPP
tuio library for server
Unity.Animation.Samples
Repository of projects that showcase the new DOTS animation package (com.unity.animation).
urg_cpp
北阳雷达库
LiuyangNice's Repositories
LiuyangNice/2md
2mdWork
LiuyangNice/BankShow
LiuyangNice/com.unity.addressables
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample
LiuyangNice/com.unity.localization
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 Use the Localization package to easily configure localization settings for your application.Add support for multiple languages and regional variants, including:• String localization: Set different strings to display based on locale. Use the Smart Strings feature to add logic to automatically replace specific strings, such as placeholders and plurals.• Asset localization: Use a different asset (such as a texture, model, or audio file) based on a locale.• Pseudo-localization: Test how your project will adapt to different localizations at an early stage, before adding your translations.• Import and export localization data to XLIFF, CSV and Google Sheets.Add localization to your projects using the Localization package to help make your applications more accessible to a wider audience.
LiuyangNice/DirectX_Repair
LiuyangNice/human_dynamics
fork of hmmr, designed to transfer the results into unity
LiuyangNice/Skinner
Special Effects with Skinned Mesh in Unity
LiuyangNice/TUIO_CPP
tuio library for server
LiuyangNice/Unity.Animation.Samples
Repository of projects that showcase the new DOTS animation package (com.unity.animation).
LiuyangNice/urg_cpp
北阳雷达库
LiuyangNice/mediapipe
Cross-platform, customizable ML solutions for live and streaming media.
LiuyangNice/MediaPipeUnityPlugin
Unity plugin to run MediaPipe graphs
LiuyangNice/pyrender
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
LiuyangNice/ShaderGraph-Custom-Lighting
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
LiuyangNice/SocketIoLearnning
LiuyangNice/TCPtest
LiuyangNice/test
LiuyangNice/tiny-heart
happy birthday!
LiuyangNice/Unity-Built-in-Shaders
Unity Built in Shaders
LiuyangNice/Unity_Android_Screen_Recorder
A simpler demo record screen plugin for record Android Screen
LiuyangNice/UnityWebSocket
:whale: The Best Unity WebSocket Plugin for All Platforms.
LiuyangNice/urg_library-1.2.3
北阳(Hokuyo)激光雷达驱动