Pinned Repositories
AMM_NRR
csb
A cloth and soft body simulation library, using position based dynamics.
CVPR24_PointSetReg
[CVPR2024 (highlight)], Nonrigid registration, unsupervised clustering analysis
DeformationGraph
A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction
deformxfer
A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"
devenir
An Interactive Mesh Retopology Tool with Rigid/Non-Rigid Registration
ECPD
Extended Coherent Point Drift algorithm for point set registration with optional prior point correspondences
EpicGamesAPIDocs
Epic Games non documented API's including Talon and Hcaptcha API's
face-morpher
A 3D facial mesh morpher
FastNoiseCL
FastNoise library redone to use GPU for computation, using OpenCL.
LiviuChirca's Repositories
LiviuChirca/FastNoiseCL
FastNoise library redone to use GPU for computation, using OpenCL.
LiviuChirca/AMM_NRR
LiviuChirca/csb
A cloth and soft body simulation library, using position based dynamics.
LiviuChirca/DeformationGraph
A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction
LiviuChirca/deformxfer
A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"
LiviuChirca/devenir
An Interactive Mesh Retopology Tool with Rigid/Non-Rigid Registration
LiviuChirca/ECPD
Extended Coherent Point Drift algorithm for point set registration with optional prior point correspondences
LiviuChirca/EpicGamesAPIDocs
Epic Games non documented API's including Talon and Hcaptcha API's
LiviuChirca/face-morpher
A 3D facial mesh morpher
LiviuChirca/icp
C++ implementation of 3-dimensional ICP (Iterative Closest Point) method.
LiviuChirca/Iterative-Closest-Point-Software
This software was developed as a coursework for one of my master modules. It is using the ICP Algorithm and many other parameters to benchmark how well it works.
LiviuChirca/listVolumes
mac list volumes (mounts) and their attributes
LiviuChirca/mediapipe_face_iris_cpp
Real-time Face and Iris Landmarks Detection using C++
LiviuChirca/MeshAlign
simple utility to align two meshes so that their boundaries conform
LiviuChirca/opencl-ue4
OpenCL Plugin for Unreal Engine 4
LiviuChirca/PointCloudCrust
C++ implementation of the Point Cloud Crust Algorithm ("The Cheese-Maker")
LiviuChirca/PointSetsFitting
Computing the rigid transformation between two 3d point sets. The implementation follows the algorithm described in "Least-Squares Fitting of Two 3-D Point Sets"
LiviuChirca/rNonRigid
Provides rigid and non-rigid surface registration/correspondence algorithms.
LiviuChirca/SkinnedInstancing
UE4 SkinnedInstancing
LiviuChirca/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
LiviuChirca/Stable-Neo-hookean-Flesh-Simulation
FEM implementation with Stable Neo-Hookean energy in libigl.
LiviuChirca/TurboSequence
Skeletal Based GPU Instanced Crowds
LiviuChirca/ue4_mesh_deformation_toolkit
A toolkit plugin for freeform mesh-deformation in the Unreal Engine, including demo content and documentation.
LiviuChirca/UE4MarketplacePluginAssist
C# Application that makes it easy to build, check, and zip your plugins ready for distribution
LiviuChirca/vuh
Vulkan compute for people