Pinned Repositories
3D-Polar-Scene-Animation
3D polar scene written in C++ using the VCL library
Check_Appointment_Availability_Bot
Bot to check new appointment availability for French titre de séjour (residence permit) appointments
DeepSDF
An implementation of implicit representation, Signed Distance Function (SDF) representation
Generative_Convolutional_Occupancy_Networks
a Variational Autoencoder to generate 3D synthetic data
Interactive-Games-with-Gesture-Detection
Hand Dectection Games using MediaPipe
Iterative_Closest_Point_Alignment
ICP alignment
Ocean_Simulation
a procedural method for sea surface simulation
SelfHosted_RAG_chatbot
UCLHackathon_2022
A crowd control system using sensors detection via UCL API
Unity_Mini_Golf_Game
Virtual-Reality Mini Golf game developped for Oculus headset
Lixiyao-meow's Repositories
Lixiyao-meow/DeepSDF
An implementation of implicit representation, Signed Distance Function (SDF) representation
Lixiyao-meow/Unity_Mini_Golf_Game
Virtual-Reality Mini Golf game developped for Oculus headset
Lixiyao-meow/Check_Appointment_Availability_Bot
Bot to check new appointment availability for French titre de séjour (residence permit) appointments
Lixiyao-meow/Interactive-Games-with-Gesture-Detection
Hand Dectection Games using MediaPipe
Lixiyao-meow/UCLHackathon_2022
A crowd control system using sensors detection via UCL API
Lixiyao-meow/Generative_Convolutional_Occupancy_Networks
a Variational Autoencoder to generate 3D synthetic data
Lixiyao-meow/Iterative_Closest_Point_Alignment
ICP alignment
Lixiyao-meow/SelfHosted_RAG_chatbot
Lixiyao-meow/Ocean_Simulation
a procedural method for sea surface simulation
Lixiyao-meow/3D-Polar-Scene-Animation
3D polar scene written in C++ using the VCL library
Lixiyao-meow/Data_Visualizaiton_Paris_Metro
Annual traffic by metro station in Paris
Lixiyao-meow/Poisson_Image_Editing
A method of seamless cloning in image editing
Lixiyao-meow/Reinforcement-Learning-for-2048
Two different approche to solve the 2048 game
Lixiyao-meow/Setup-Free-Procedural-Noise
A texture method without the need of texture coordiantes