A simple rendering of the Stanford bunny using OpenGL.
A parallel and a point light source are used.
The point light source is displayed in the window as a white cube.
- linux/windows
- OpenGL 3.3
- GLSL 330
In the directory, type the command below:
make
./bunny
If you still have problems running the program although satisfying the required environment ( it actually happened to me XDDD:) ), try typing the following command:
MESA\_GL\_VERSION\_OVERRIDE=3.3 MESA\_GLSL\_VERSION\_OVERRIDE=330 ./bunny
- press ESC to exit
- press ALT to select indices
- press TAB to switch display mode