LocalJoost
Hobby dev since 1984, paid since 1992, blogging since 2007, C# dev since 2002, Windows Development MVP since 2011, fell in love with Mixed Reality in 2015
AugmeditAmersfoort, the Netherlands
Pinned Repositories
CubeBouncer
DistributedHeartRateMonitor
A distributed heart rate monitor using Microsoft Band, Raspberry PI2, and Windows 10 UWP, Azure and Signal/R
DYIPinchGrab
A simple demo app to show really basic manual grab/pinch recognition with MRKT
HoloATC_Demo
This repo contains all the code for building a HoloLens HoloATC like app
QRCodeService
Show a MRTK2 service to read (and position) QR codes using HoloLens 2
SlippyMapDemo
Shows how to make a geographical map on the floor in your HoloLens/Windows Mixed Reality app
TemperatureReaderDemo
Demoing how to use a Raspberry PI2, a Microsoft Band, and Azure Service Bus to read temperatures and control a fan
ToyAircraftFinder
A HoloLens app that uses CustomVison.ai Object Detection to label objects in 3D space
WpWinNl
WpWinNl repository on GitHub. Moved from CodePlex
YoloHolo
HoloLens app using a Yolo model to identify objects in space
LocalJoost's Repositories
LocalJoost/ToyAircraftFinder
A HoloLens app that uses CustomVison.ai Object Detection to label objects in 3D space
LocalJoost/SlippyMapDemo
Shows how to make a geographical map on the floor in your HoloLens/Windows Mixed Reality app
LocalJoost/SpatialMapInteraction
Shows how to interact with the Spatial Map in MRKT2
LocalJoost/AdvancedKeepOnTopDemo
Sample to show an advanced behavior to control the placement of an object on top of before an obstruction
LocalJoost/BoxCastDemo
Demonstrates use of boxcast to position elements before obstructions in Mixed Reality apps
LocalJoost/XBoxControllerDemo
Shows how to control a Mixed Reality app on an ordinary PC using an XBox Controller
LocalJoost/ClickTouchFocus
Shows click, touch and focus handling in code in MRTK2
LocalJoost/FloatingAudioPlayer
A floating audio player for Mixed Reality that downloads it's audio file from Azure Blob storage
LocalJoost/HoloToolkitCompatiblityPack
A few classes and other tidbits from the HoloToolkit to make migrations from HTK to MRTK2 easier
LocalJoost/LineCollider
Shows how to add a collider to a line in Unity using code - and make it selectable
LocalJoost/TextFitting
A sample that shows how you can automatically word wrap a text to make it fit before a 'background plate' to make an Unity 'dialog'
LocalJoost/AspNetCore.Docs
Documentation for ASP.NET Core
LocalJoost/bot-docs
Official documentation for the Azure Bot Service
LocalJoost/CameraMovementTracking
Reusable component to track movement, rotation and speed of the Mixed Reality Camera
LocalJoost/ClickAndShowData
Sample to show data on a Unity model with an air tap or a gaze
LocalJoost/docs
This repository contains .NET Documentation.
LocalJoost/DoubleClickPrevention
Sample to prevent double clicks in Mixed Reality apps
LocalJoost/GetToTheChoppa
Demo project showing how to use the Unity animation
LocalJoost/GlobalMRBootcamp
LocalJoost/HoloSplashDemo
Companion app with that shows splash screen and icons correctly configured
LocalJoost/JSONDownload
LocalJoost/MixUG20190703
Demo code and slides used at my talk "Introduction to development for HoloLens 2 with Mixed Reality Toolkit 2" for MixUG at July 3, 2019 https://www.mixug.com/mixug-evenement-juli-2019/
LocalJoost/MKRT2DepInject
Shows how to use dependency injection in the MRTK2
LocalJoost/MRTK2GrabDemo
Shows how to grab stuff with the MRTK@
LocalJoost/MRTK2Tap
Shows how to intercept and respond to an MRTK2 air tap
LocalJoost/MRTKMigrate1
Shows how the MTRK shader breaks on upgrade - and how to fix that
LocalJoost/MRTKvNextTest1
First test of MRTK vNext, shows how dependency injection works and can be used
LocalJoost/MyFunctionV2
Dummy Azure Function V2 to play the support act in a blog post about Azure DevOps Pipelines
LocalJoost/RemoteAssetsMixUg
Code and slide deck for the MixUG Talk in January 2018 https://www.mixug.com/mixug-evenement-januari-2018/
LocalJoost/TextureLoaderError
Shows an error in the MRTK standard shader related to dynamic texture loading