/2D-AStar-UnityTilemaps

An implementation of the A* Algorithm for 2D games using the built in tilemap system in Unity.

Primary LanguageC#MIT LicenseMIT

2D-AStar-UnityTilemaps

An implementation of the A* Algorithm for 2D games. This implementation relies on the built in Tilemap and Grid components from unity to detect whether a tile is walkable or not.