Issues
- 4
- 8
CPU Rendering is missing
#118 opened by Diegovsky - 2
Statically linking in a dll which a cdylib links to results in explosive linker error
#112 opened by sanbox-irl - 1
SDL2.0 doesn't exist
#115 opened by iamlanjt - 7
Re-implement raw-window-handle?
#114 opened by parasyte - 0
GlWindow::set_swap_interval doesn't return the error
#103 opened by Lokathor - 12
Uninformative error on audio error
#113 opened by ZetaTwo - 2
Allow SDL window to be resized
#110 opened by Bricklou - 3
- 9
STATUS_DLL_NOT_FOUND
#106 opened by ilyvion - 3
Setting the window title
#104 opened by Lucky4Luuk - 1
Improve GL Context Creation.
#101 opened by Lokathor - 2
Surface tracker
#42 opened by Lokathor - 0
Renderer tracker
#50 opened by Lokathor - 0
SDL_CalculateGammaRamp
#43 opened by Lokathor - 0
Surface creation fixup
#59 opened by Lokathor - 0
Window Cleanup
#60 opened by Lokathor - 0
RIIR: Rewrite It In Rust
#64 opened by Lokathor - 1
- 1
impl TryFrom<PixelFormat> for SurfaceFormat
#31 opened by Lokathor - 1
Rect utilities
#33 opened by Lokathor - 0
Game Controller Checklist
#34 opened by Lokathor - 1
DisplayMode stuff
#35 opened by Lokathor - 3
Event tracker
#38 opened by Lokathor - 1
Window Manager Info
#41 opened by Lokathor - 0
- 1
- 1
- 0
- 0
Merge Window concept with Backend concepts
#76 opened by Lokathor - 6
Windows build errors
#97 opened by msiglreith - 1
number key constants have an awkward name
#75 opened by Lokathor - 1
STATIC BUILD IS UNSOUND
#74 opened by Lokathor - 2
Re-export/expose fermium features for bindgen
#81 opened by nico-abram - 1
- 0
- 0
PIN YOUR STABLE VERSION IN CI YA NITS
#90 opened by Lokathor - 0
Add set_title on Window.
#72 opened by mooman219 - 0
SDLToken::open_controller still takes a `u32`
#69 opened by Lokathor - 9
Glium example depends on fermium weirdly
#61 opened by Lokathor - 0
gl_get_drawable_size doesn't need to be unsafe
#55 opened by thomcc - 1
- 1
SDL_pixels.h
#48 opened by Lokathor - 1
Multi-context OpenGL?
#39 opened by Lokathor - 1
- 0
SDL_MapRGB
#37 opened by Lokathor - 0
SDL_GetPixelFormatName
#44 opened by Lokathor - 1
- 1
Thorium Checklist
#30 opened by Lokathor - 0
SDL_LogGetOutputFunction
#32 opened by Lokathor