A 3D C++ raycaster written in C++ with SDL2, using the DDA algorithm.
Clone with
$ git clone --recurse-submodules https://github.com/lordoftrident/reicaster
Bootstrap the builder with
$ cc build.c -o build
And then use it to build the project
$ ./build
- 3D rendering
- Textured walls
- Slabs
- Sky
- Jumping on slabs (z collision)
- Textured floor, ceiling
- Doors, thin walls with transparency
- Lighting system (possibly with shadow casting)
- All of the milestones
- Proper z player position and velocity
- Multiple textures from a sheet
- Load texture sheet from a folder in the same directory as the executable
- Optimize and remove lag
- Loading maps from files
- Better collision
- Proper mouse look
- Comment source code
- Wall x and y size and position inside a block property
- A wall property to attach it either to floor or ceiling (for DOOM-like doors)
- DOOM-like doors (sliding up using the wall height and z position property)
If you find any bugs, please create an issue and report them.