A tool to see how Morpheme runs when the game is open. Works only for SOTFS Ver 1.03.
- Rename
MorphemeRuntimeDebugger.dll
todinput8.dll
. - Drag and drop
dinput8.dll
and theMorphemeRuntimeDebugger
folder into yourGame
folder. If you use another DLL, you'll need a DLL chain loader. I use LazyLoader by ChurchGuard (https://www.nexusmods.com/darksouls3/mods/677)
- While the game is open, press the INSERT key to open the debugger window.
- It can detect the current frame time of a playing animation node. If you load the tracks of an animation node and it starts playing, it will move the cursor. Note that there can be multiple nodes that share a single animation. There is no cheap way to detect this unfortunately.
- It can edit frame times and values of existing tracks, but can't add new ones.
- It can show active nodes in a network.
- It lets you send Morpheme Messages to play animations, as well as adjust ControlParameters manually.
- It lets you disable the in game AI.