This ROM tries to see if the device running a Game Boy or Mega Duck ROM is an Analogue Pocket by inspecting Sound Wave RAM power-on values.
At least for now it appears to detect properly in the following scenarios:
- When not running in cart-header enabled CGB mode
- Game Boy / Color in Analogue Pocket cartridge slot
- Game Boy / Color in .pocket format ("GBStudio Creations")
- Game Boy fpga core
- Mega Duck fpga core
It does not detect for:
- Running in cart-header enabled CGB mode (the wave RAM will be cleared by AP with the standard CGB 0x00 0xFF pattern)
- Game Boy Color fpga core