LouisSong's Stars
cocos/cocos-engine
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
mayakwd/tick-knock
Small and powerful, type-safe and easy-to-use Entity-Component-System (ECS) library written in TypeScript
GetuiLaboratory/getui-unity3d
个推官方提供的推送SDK Unity3D 插件(支持 Android & iOS)
dgflash/oops-framework
基于 Cocos Creator 3.x 版本开发的游戏框架,此项目为 Oops Framework 教程项目,如果使用框架制作游戏项目可下载 oops-game-kit 游戏项目模板开发。
LiShengYang-yiyi/YIUI
Unity3D UGUI Framework
zhangjiequan/AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
yasirkula/UnityIngameDebugConsole
A uGUI based console to see debug messages and execute commands during gameplay in Unity
sunsvip/UnityRVO2
RVO for unity
136512892/SKFramework
Unity SKFramework开发框架
JamieG/AStar
High performance A* pathfinding in C#
slicol/Signal
一个高性能的事件系统(信号系统)A high performance event (signal) system
Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
SunnyValleyStudio/Unity-2D-Context-steering-AI
How to implement context steering behaviours for a 2D top down Unity game
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
wechat-miniprogram/minigame-unity-webgl-transform
Wechat Mini Game Unity engine adapter documents.
dengxuhui/xlua-framework
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类
tylearymf/UniHacker
Patch all versions of Unity3D and UnityHub for Windows, MacOS, Linux and Docker.
529324416/UnityShaderMagicBook
知乎专栏“UnityShader魔法书”代码库,作为一个共享着色器代码的地方,所有在专栏文章中出现过的着色器都会收录在这里。
ThisisGame/cpp-game-engine-book
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
coder2gwy/coder2gwy
互联网首份程序员考公指南,由3位已经进入体制内的前大厂程序员联合献上。
Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
wlgys8/URPLearn
A project used for learning Unity Universal Render Pipeline
llamacademy/ai-series-part-32
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
tuyoogame/huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
wangjiong/ORCA
warmtrue/RVO2-Unity
use rvo2 (Optimal Reciprocal Collision Avoidance) in unity.
XINCGer/LitJson4Unity
适用于Unity的改进型LitJson库
guiglass/Lighting-Scenario-Switcher
Lighting Scenario Switcher for Unity3D
Unity-Technologies/NotchSafeAreaSample
Simple project to test cutouts, safe area APIs with Device Simulator