Memory Management Chatbot

This is the project for the third course in the Udacity C++ Nanodegree Program: Memory Management.

The ChatBot code creates a dialogue where users can ask questions about some aspects of memory management in C++. After the knowledge base of the chatbot has been loaded from a text file, a knowledge graph representation is created in computer memory, where chatbot answers represent the graph nodes and user queries represent the graph edges. After a user query has been sent to the chatbot, the Levenshtein distance is used to identify the most probable answer. The code is fully functional as-is and uses raw pointers to represent the knowledge graph and interconnections between objects throughout the project.

In this project you will analyze and modify the program. Although the program can be executed and works as intended, no advanced concepts as discussed in this course have been used; there are currently no smart pointers, no move semantics and not much thought has been given to ownership or memory allocation.

Your goal is to use the course knowledge to optimize the ChatBot program from a memory management perspective. There are a total of five specific tasks to be completed, which are detailed below.

Dependencies for Running Locally

Basic Build Instructions

  1. Clone this repo.
  2. Make a build directory in the top level directory: mkdir build && cd build
  3. Compile: cmake .. && make
  4. Run it: ./membot.

Project Task Details

Currently, the program crashes when you close the window. There is a small bug hidden somewhere, which has something to do with improper memory management. So your first warm-up task will be to find this bug and remove it. This should familiarize you with the code and set you up for the rest of the upcoming tasks. Have fun debugging!

Aside from the bug mentioned above, there are five additional major student tasks in the Memory Management chatbot project, which are:

Task 1 : Exclusive Ownership 1

In file chatgui.h / chatgui.cpp, make _chatLogic an exclusive resource to class ChatbotPanelDialog using an appropriate smart pointer. Where required, make changes to the code such that data structures and function parameters reflect the new structure.

Task 2 : The Rule Of Five

In file chatbot.h / chatbot.cpp, make changes to the class ChatBot such that it complies with the Rule of Five. Make sure to properly allocate / deallocate memory resources on the heap and also copy member data where it makes sense to you. In each of the methods (e.g. the copy constructor), print a string of the type "ChatBot Copy Constructor" to the console so that you can see which method is called in later examples.

Task 3 : Exclusive Ownership 2

In file chatlogic.h / chatlogic.cpp, adapt the vector _nodes in a way that the instances of GraphNodes to which the vector elements refer are exclusively owned by the class ChatLogic. Use an appropriate type of smart pointer to achieve this. Where required, make changes to the code such that data structures and function parameters reflect the changes. When passing the GraphNode instances to functions, make sure to not transfer ownership and try to contain the changes to class ChatLogic where possible.

Task 4 : Moving Smart Pointers

In files chatlogic.h / chatlogic.cpp and graphnodes.h / graphnodes.cpp change the ownership of all instances of GraphEdge in a way such that each instance of GraphNode exclusively owns the outgoing GraphEdges and holds non-owning references to incoming GraphEdges. Use appropriate smart pointers and where required, make changes to the code such that data structures and function parameters reflect the changes. When transferring ownership from class ChatLogic, where all instances of GraphEdge are created, into instances of GraphNode, make sure to use move semantics.

Task 5 : Moving the ChatBot

In file chatlogic.cpp, create a local ChatBot instance on the stack at the bottom of function LoadAnswerGraphFromFile. Then, use move semantics to pass the ChatBot instance into the root node. Make sure that ChatLogic has no ownership relation to the ChatBot instance and thus is no longer responsible for memory allocation and deallocation. Note that the member _chatBot remains so it can be used as a communication handle between GUI and ChatBot instance. Make all required changes in files chatlogic.h / chatlogic.cpp and graphnode.h / graphnode.cpp. When the program is executed, messages on which part of the Rule of Five components of ChatBot is called should be printed to the console. When sending a query to the ChatBot, the output should look like the following:

ChatBot Constructor
ChatBot Move Constructor
ChatBot Move Assignment Operator
ChatBot Destructor
ChatBot Destructor