/tts-external-api

Rust implementation of the External Editor API for Tabletop Simulator

Primary LanguageRust

tts-external-api

Latest Version

A Rust implementation of the External Editor API for Tabletop Simulator.

This is intended to make it easier to write development tools and plugins instead of using the built-in script editor.

ExternalEditorApi

This is the client/server representing the editor. You can listen for connections from an active instance of Tabletop Simulator, and send messages to an active instance.

use tts_external_api::ExternalEditorApi;

fn main() {
    let api = ExternalEditorApi::new();
    api.execute(String::from("print('Hello World')")).unwrap();
}

Outgoing Messages

You can send four types of outgoing messages:

use tts_external_api::{messages::AnswerReload, ExternalEditorApi};

fn get_lua_scripts(api: ExternalEditorApi) {
    let answer_reload: AnswerReload = api.get_scripts().unwrap();
    println!("{:#?}", answer_reload.script_states);
}
use tts_external_api::{json, messages::AnswerReload, ExternalEditorApi};

fn save_and_play(api: ExternalEditorApi) {
    // Objects not mentioned in the script_states are not updated
    let answer_reload: AnswerReload = api.reload(json!([])).unwrap();
    println!("{:#?}", answer_reload);
}
use tts_external_api::{json, ExternalEditorApi, Value};

fn custom_message(api: ExternalEditorApi) {
    let message: Value = json![{"foo": "Foo", "bar": "Bar"}];
    api.custom_message(message).unwrap();
}
use tts_external_api::{messages::AnswerReturn, ExternalEditorApi};

fn execute_lua_script(api: ExternalEditorApi) {
    // JSON strings will be deserialized if possible
    let answer_return: AnswerReturn = api
        .execute(String::from(
            "return JSON.encode({foo = 'Foo', bar = 'Bar'})",
        ))
        .unwrap();
    println!("{:#?}", answer_return.return_value);
}

Incoming Messages

You can also listen to eight types of incoming messages:

use tts_external_api::{messages::AnswerNewObject, ExternalEditorApi};

fn await_new_object(api: ExternalEditorApi) {
    let answer_new_object: AnswerNewObject = api.wait();
    println!("{:#?}", answer_new_object);
}
use tts_external_api::{messages::AnswerReload, ExternalEditorApi};

fn await_reload(api: ExternalEditorApi) {
    let answer_reload: AnswerReload = api.wait();
    println!("{:#?}", answer_reload);
}
use tts_external_api::{messages::AnswerPrint, ExternalEditorApi};

fn await_print(api: ExternalEditorApi) {
    let answer_print: AnswerPrint = api.wait();
    println!("{:#?}", answer_print);
}
use tts_external_api::{messages::AnswerError, ExternalEditorApi};

fn await_error(api: ExternalEditorApi) {
    let answer_error: AnswerError = api.wait();
    println!("{:#?}", answer_error);
}
use tts_external_api::{messages::AnswerCustomMessage, ExternalEditorApi};

fn await_custom_message(api: ExternalEditorApi) {
    let answer_custom_message: AnswerCustomMessage = api.wait();
    println!("{:#?}", answer_custom_message);
}
use tts_external_api::{messages::AnswerReturn, ExternalEditorApi};

fn await_return(api: ExternalEditorApi) {
    let answer_return: AnswerReturn = api.wait();
    println!("{:#?}", answer_return);
}
use tts_external_api::{messages::AnswerGameSaved, ExternalEditorApi};

fn await_game_saved(api: ExternalEditorApi) {
    let answer_game_saved: AnswerGameSaved = api.wait();
    println!("{:#?}", answer_game_saved);
}
use tts_external_api::{messages::AnswerObjectCreated, ExternalEditorApi};

fn await_object_created(api: ExternalEditorApi) {
    let answer_object_created: AnswerObjectCreated = api.wait();
    println!("{:#?}", answer_object_created);
}

Unspecified Message

Or you can wait for any incoming message:

use tts_external_api::{messages::Answer, ExternalEditorApi};

fn await_message(api: ExternalEditorApi) {
    let answer: Answer = api.read();
    match answer {
        Answer::AnswerNewObject(_) => println!("pushing new object"),
        Answer::AnswerReload(_) => println!("loading new game"),
        Answer::AnswerPrint(_) => println!("print/debug message"),
        Answer::AnswerError(_) => println!("error message"),
        Answer::AnswerCustomMessage(_) => println!("custom message"),
        Answer::AnswerReturn(_) => println!("return message"),
        Answer::AnswerGameSaved(_) => println!("game saved"),
        Answer::AnswerObjectCreated(_) => println!("object created"),
    }
}