A simple agent made to play the game Yahtzee Written primarily in python
Base off: https://pdfs.semanticscholar.org/8414/a69fe8e7f2eb72b0726f11c8140109f277d7.pdf
Growing up I played a lot of Yahtzee with my family. So, I decided that I was tired of losing and wanted to make an A.I. that maximized the chance of me winning!
Functionality is in place, time to start on Agent!!! NOTE: Would like to perform a code refactor before that, just to add structure
- Need Agent a. Seems that the way to go is to actually generate table of all expected outcomes, then use this table of enumerated states to take optimal