# Friday Night Funkin' - Psych Engine
Engine originally used on [Mind Games Mod](https://gamebanana.com/mods/301107), intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.
## Installation:
You must have [the most up-to-date version of Haxe](https://haxe.org/download/), seriously, stop using 4.1.5, it misses some stuff.
Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT.
To install LuaJIT do this: `haxelib git linc_luajit https://github.com/AndreiRudenko/linc_luajit ` on a Command prompt/PowerShell
...Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml
## Credits:
* Shadow Mario - Coding
* RiverOaken - Arts and Animations
* bbpanzu - Assistant Coding
### Special Thanks
* shubs - New Input System
* SqirraRNG - Chart Editor's Sound Waveform base code
* iFlicky - Delay/Combo Menu Song Composer + Dialogue Sounds
* PolybiusProxy - .MP4 Loader Extension
* Keoiki - Note Splash Animations
* Smokey - Spritemap Texture Atlas support
* Cary - OG Resolution code
* Nebula_Zorua - VCR Shader code
_____________________________________
# Features
## Attractive animated dialogue boxes:
![](https://user-images.githubusercontent.com/44785097/127706669-71cd5cdb-5c2a-4ecc-871b-98a276ae8070.gif)
## Mod Support
* Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
* Comes with a Mod Organizing/Disabling Menu.
## Atleast one change to every week:
### Week 1:
* New Dad Left sing sprite
* Unused stage lights are now used
### Week 2:
* Both BF and Skid & Pump does "Hey!" animations
* Thunders does a quick light flash and zooms the camera in slightly
* Added a quick transition/cutscene to Monster
### Week 3:
* BF does "Hey!" during Philly Nice
* Blammed has a cool new colors flash during that sick part of the song
### Week 4:
* Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's 👀)
* Henchmen die during all songs. Yeah :(
### Week 5:
* Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
* On Winter Horrorland, GF bops her head slower in some parts of the song.
### Week 6:
* On Thorns, the HUD is hidden during the cutscene
* Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
## Cool new Chart Editor changes and countless bug fixes
![](https://github.com/ShadowMario/FNF-PsychEngine/blob/main/docs/img/chart.png?raw=true)
* You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
* Your song's BPM can now have decimal values
* You can manually adjust a Note's strum time if you're really going for milisecond precision
* You can change a note's type on the Editor, it comes with two example types:
* Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
* Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
## Multiple editors to assist you in making your own Mod
![Screenshot_3](https://user-images.githubusercontent.com/44785097/144629914-1fe55999-2f18-4cc1-bc70-afe616d74ae5.png)
* Working both for Source code modding and Downloaded builds!
## Story mode menu rework:
![](https://i.imgur.com/UB2EKpV.png)
* Added a different BG to every song (less Tutorial)
* All menu characters are now in individual spritesheets, makes modding it easier.
## Credits menu
![Screenshot_1](https://user-images.githubusercontent.com/44785097/144632635-f263fb22-b879-4d6b-96d6-865e9562b907.png)
* You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
## Awards/Achievements
* The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
## Options menu:
* You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
* On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
## Other gameplay features:
* When the enemy hits a note, their strum note also glows.
* Lag doesn't impact the camera movement and player icon scaling anymore.
* Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
* You can reset your Score on Freeplay/Story Mode by pressing Reset button.
* You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
# qt-acypto-build