- High Level Programming Language
- Compiler written in C++11 (in progress)
- Virtual Assembler (XASM)
- Virtual Machine (written in C99, with wrapper written in C++11)
Work in Progress
Take a look at the XièXie Programming Guide to get started with the XièXie programming language.
This is a small Hello World example:
import Console
class HelloWorld {
static void main() {
Console.writeLine("Hello, World!")
}
}
And this computes the fibonacci series:
import Console
class Fibonacci {
static void fib(int n) {
int a, b := 1
while a < n {
Console.writeLine(a)
a, b := b, a + b
}
}
static void main() {
Fibonacci.fib(1000)
}
}
Very high-level interface:
#include <xiexie/xiexie.h>
int main()
{
XieXie::RunFromString(
"import MsgBox\n"
"class MiniExample {\n"
" static void main() {\n"
" MsgBox.show(\"Info\", \"This is a mini Example!\")\n"
" }\n"
"}\n"
);
}
Offline compilation:
#include <xiexie/xiexie.h>
int main()
{
XieXie::CompileConfig config;
{
std::string filename = "ExampleFile.xx";
config.sources.push_back({ filename, std::make_shared<std::ifstream>(filename) });
}
XieXie::Compile(config, &(std::cout));
}
Running compiled code:
#include <xiexie/xiexie.h>
void triggerGameEvent(XVM_Env env)
{
// Read parameter from XVM environment
int eventID = XVM_ParamInt(env, 1);
/* do something ... */
// Return void and pop 1 argument (eventID)
XVM_ReturnVoid(env, 1);
}
/* further functions ... */
int main()
{
XieXie::VirtualMachine::ByteCode bc;
XieXie::VirtualMachine::Stack st;
// Read XieXie byte code (*.xbc) file
bc.ReadFromFile("MyGameScript.xbc");
// Bind external invocation "triggerGameEvent"
bc.BindInvocation("GameInterface.triggerGameEvent", triggerGameEvent);
// Execute byte code in virtual machine
XieXie::VirtualMachine::ExecuteProgram(bc, st, "GameScript.entryPoint");
}