Dates 3/16-3/25
My Name: Luke Harrison
Bare Bones Idle Clicker template written in C# and Unity. An idle clicker is an incremental game where players perform a simple task, in this case clicking, to advance the game and accrue points/currency. This currency can be used to increase the rate of additional currency aquisition via active and passive upgrades.
Objectives:
- Create button/action zone.
- Comleted by creating interactive zone on upper half of screen. User can tap to increment counter.
- Upgrade button
- Completed by creating intial Upgrade button(+1)
- Tertiary Upgrade / Prestige option
- Completed by creating secondary upgrade button type(+1 per second)
- Visual Assets
- Music
- Additional click "Upgrade" options
- Upgrade options have differing costs, impact, and implementation(active vs passive)
- Auto-clicker
- Passive upgrades function as "auto-clicker"
- Save/Load
- Map/Campaign system
- Temporary Boosts
- Art
- Music
- UI overhaul
This prject is not live.
- Download or clone this repo
- Download Unityhub and install version 20.3.0f1 with Android Support
- Open the project in Unity and import all default uniity assetts(this could take a few minutes...)
- Once all assetts are loaded, click the play button at the top of the Unity "Scene" window