Project Name: Unnamed Idle Clicker

Dates 3/16-3/25

My Name: Luke Harrison

Description

Bare Bones Idle Clicker template written in C# and Unity. An idle clicker is an incremental game where players perform a simple task, in this case clicking, to advance the game and accrue points/currency. This currency can be used to increase the rate of additional currency aquisition via active and passive upgrades.

Objectives:

  • Create button/action zone.
    • Comleted by creating interactive zone on upper half of screen. User can tap to increment counter.
  • Upgrade button
    • Completed by creating intial Upgrade button(+1)
  • Tertiary Upgrade / Prestige option
    • Completed by creating secondary upgrade button type(+1 per second)

Stretch goals:

  • Visual Assets
  • Music
  • Additional click "Upgrade" options
  • Upgrade options have differing costs, impact, and implementation(active vs passive)
  • Auto-clicker
  • Passive upgrades function as "auto-clicker"

Future Plans:

  • Save/Load
  • Map/Campaign system
  • Temporary Boosts
  • Art
  • Music
  • UI overhaul

How to Run:

This prject is not live.

  • Download or clone this repo
  • Download Unityhub and install version 20.3.0f1 with Android Support
  • Open the project in Unity and import all default uniity assetts(this could take a few minutes...)
  • Once all assetts are loaded, click the play button at the top of the Unity "Scene" window