A collection of sources for debugging, data analysis.
Over the years you write a lot of code. And most amazingly, we write a lot of code over and over again.
On the next level you start to copy files around. This is dedious, error-prone.
So it is time to move all this little helpers to some common place, and publish them together as a dub module. So instead of rewriting, copying and modifying your code, just add it as dependency.
SOme game here. I hacked some code related to audio, and check, if the code can execute in CTFE mode.
You can use:
$ dub build
$ dub test -- -v
Visual Studio Code (VSC) can be used, because it has a cool D plugin and supports source level debugging.
[x] = well matured, good coverage [+] = needs more examples [ ] = open
- Ima
- [+] Audio: Precompute audio waveforms or data during compilation to reduce runtime processing and ensure consistency.
- [+] Compile-Time Regular Expression Engine: Match patterns against strings at compile time, useful for validating or transforming strings.
- [+] Compile-Time Code Generation: Generate specialized functions or classes based on compile-time parameters, such as serialization code. -> Hashed Enums
- Compile-Time Parsing and Code Generation from Text Files: Parse custom configuration or markup languages at compile time to generate corresponding code or data structures.