/GDExtension_CineCam

GDExtension for Godot 4.1.3+. A camera plugin

Primary LanguageC++MIT LicenseMIT

CineCam GDExtension for Godot 4.2.2

This GDExtension was developed as part of my final thesis at the School For Games in Berlin!
A Camera addon for Godot 4.2.2.
Loosely based on the Unity Cinemachine.

Makes blending and shaking cameras easy!
Aimed to reduce the amount of code lines in your project a lot.
A lot can be configured in the Inspector.


Showcase GIFs

Engines / Languages

Godot 4.2.2, GDExtension API -> C++

Features in 2D and 3D

  • Camera blending
    Includes infinite blending and one-time blending.
    Both can be setup with different speed and interpolation settings.

  • Dummy (Virtual) camera setups for future use, containing data of a future camera setup.

  • Priority camera, setup in the virtual cameras.
    Includes moving and blending.

  • Following a camera target.
    Includes infinite blending and offset settings, with varying interpolation settings.

  • Signals and callables
    Trigger on certain moments like the completion of a blend.

  • Blends can be paused and resumed.

  • Many setters / getters to retrieve information of the current status of the camera.

  • Custom warnings and errors
    Will safely ignore the error and provides information about the problem.

  • Utility features
    For example: Moving to a given virtual camera setup or checking,
    which is the next camera in the sequence. For a complete list, see class reference.

2D only

  • 2D Camera shaking
    Includes shaking using the camera frame offset, zoom and rotation.
    All three can be setup with varying intensity, duration and interpolation settings.
    Can be used while blending.

  • Following a sequence of 2D blends
    Includes editor integration, which shows the sequence as debug lines.

3D only

  • 3D Camera shaking
    Includes shaking using the camera frame offset, FOV and rotation.
    All three can be setup with varying intensity, duration and interpolation settings.
    Can be used while blending.

  • Following a sequence of 3D blends

  • Rotation blending in 3D space

  • Looking at a target
    Includes infinite blending and offset settings, with varying interpolation settings.

Downloads and Website

CineCam in the Godot Asset Library

cinecam banner This example project is a showcase of some features!