2d platforming fighting game
Arrow keys to move, 'x' to attack, 'c' to roll. Crouching (down) heals you with a slight delay
Alter the port value in the 'settings' file to change hosted ported. This port needs to be forwarded for online use. 'disconectDelay' represents the amount of seconds a server will wait between receiving packets from the client before disconnecting them. 'forceDisconnectDelay' if by this time in seconds a server has not received a disconnection from the client, it will force close the connection.
In order to start playing the game, the "startgame" command must be used. Open the console by pressing the '~/`' key located in the top left of your keyboard. Type the following (without quotes) to play offline (debugging) "/startgame 0"
To play online type the following (without quotes) "/startgame 1" This will connect you to the server and port specified in the client "settings.json" file
To go into the stage editor type "/startgame 2 <stage_name>" Where <stage_name> is the name of a png image (without the extension) that you want to load to edit. If a stage has saved with that image, it will load it.
While in the stage editor: shift + left click = solid terrain shift + right click = climbable right click in box = change type left click + drag in box = move left click + drag on edfe = resize
red = collideable blue = climbable green = default spawn faded green = capable spawn
The command /save <stage_name> will save the stage. Must use the same name as the png image, without the extension. The command /load is the same, but loads the stage.