phaser game of covert ops dealing with a cold war, in roder to start a nonviolent uprising using negotiation techniques, emotology, elicitation and recruitment.
it is a roguelite game, curious differences from the definition are
- with a band of characters the player can assume, it is not a single alter ego game. During game play, the player still guides one agent at a time.
- no mass killings, in fact you need to save lives and win their hearts
The big plan:
Around 150 pages of sketches have been written so far.
Much more work lies ahead.
I want to use the ideas of
- Jim Camp and Chris Voss - negotiation
- Jack Schafer - elicitation and empathy
- Jonah Berger - blocks against recruitment
- Paul Ekman - emotology and lies
- Janine Driver - Body Movement Analysis
- Alan Watkins - stress and coherence and NVC - non violent communication
At this point it is just a demo with a couple of fun features.
PLAN
- spies walk around now on their job paths
- both sides walk around
TODO:
- each agent completes secret missions and does "real" cover jobs in (entertainment, finance, propaganda, archives, forces) which provide resources as MIICE ( money, information, inspiration, cooperation-coersion, excitement)
- victory check, does not matter who wins if one side loses the player loses,
- to win, pass agents and recruit them or stop them from completeing their jobs
INSTALL INSTRUCTIONS
- in the install directory create a lib directory
mkdir lib
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download phaser.js or phaser.min.js from their website
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copy that to the lib directory
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install node with npm
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install serve with npm install -g serve
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open command line and run:
serve
7)(CTRL + V) paste the link into browser url(webaddress) box
- find the install directory for the game demo