/PACEalpha

phaser game for covert ops dealing with a nonviolent uprising using negotiation

Primary LanguageJavaScriptGNU General Public License v3.0GPL-3.0

PACEalpha

phaser game of covert ops dealing with a cold war, in roder to start a nonviolent uprising using negotiation techniques, emotology, elicitation and recruitment.

it is a roguelite game, curious differences from the definition are

  • with a band of characters the player can assume, it is not a single alter ego game. During game play, the player still guides one agent at a time.
  • no mass killings, in fact you need to save lives and win their hearts

The big plan:

Around 150 pages of sketches have been written so far.

Much more work lies ahead.

I want to use the ideas of

  • Jim Camp and Chris Voss - negotiation
  • Jack Schafer - elicitation and empathy
  • Jonah Berger - blocks against recruitment
  • Paul Ekman - emotology and lies
  • Janine Driver - Body Movement Analysis
  • Alan Watkins - stress and coherence and NVC - non violent communication

At this point it is just a demo with a couple of fun features.

PLAN

  1. spies walk around now on their job paths
  2. both sides walk around

TODO:

  1. each agent completes secret missions and does "real" cover jobs in (entertainment, finance, propaganda, archives, forces) which provide resources as MIICE ( money, information, inspiration, cooperation-coersion, excitement)
  2. victory check, does not matter who wins if one side loses the player loses,
  3. to win, pass agents and recruit them or stop them from completeing their jobs

INSTALL INSTRUCTIONS

  1. in the install directory create a lib directory

mkdir lib

  1. download phaser.js or phaser.min.js from their website

  2. copy that to the lib directory

  3. install node with npm

  4. install serve with npm install -g serve

  5. open command line and run:

serve

7)(CTRL + V) paste the link into browser url(webaddress) box

  1. find the install directory for the game demo