- A 3D rotating collision detection system
- A simple 2D UI system
- An animation system
- Random terrain generation with terrain color based on the height
- Water with reflection and refraction
- Shadows
- An entity system
- A particlesystem
- Biomes in the terrain (with particles and background sound)
- A lighting system
- Birds with the boids algorithm
- A simple inverse kinematics system
An open world forester/hunting game with a low poly look.