/Othello

Othello written in MIPS

Primary LanguageAssemblyMIT LicenseMIT

Othello

This is a game program, Othello, written in MIPS.

Getting Started

Prerequisites


Running the tests

  1. Download Othello.asm in your computer
  2. Open Othello.asm on MARS.jar
  3. Go tools and select BitMap Display
  4. Set unit width in pixels 16, unit height in pixels 16, display width in pixels 256, display height in pixels 256, and base address for display 0x10008000($gp)
  5. Hit a connect to MIPS button
  6. Go run and select assemble. And then press run the current program
  7. Follow the procedure on the output console
  8. Rules of Othello is referred here: http://www.hannu.se/games/othello/rules.htm othellosimulator

Authors

  • Masahiro Yoshida
  • Ryan Desmond
  • Abdu Ghulam

Last update 12/3/17