This is a game program, Othello, written in MIPS.
Prerequisites
- Mars 4.5 software (Mips Assembler and Runtime Simulator): http://www.cs.missouristate.edu/~vollmar/MARS/download.htm
- Java runtime environment 7 or later
Running the tests
- Download Othello.asm in your computer
- Open Othello.asm on MARS.jar
- Go tools and select BitMap Display
- Set unit width in pixels 16, unit height in pixels 16, display width in pixels 256, display height in pixels 256, and base address for display 0x10008000($gp)
- Hit a connect to MIPS button
- Go run and select assemble. And then press run the current program
- Follow the procedure on the output console
- Rules of Othello is referred here: http://www.hannu.se/games/othello/rules.htm
Authors
- Masahiro Yoshida
- Ryan Desmond
- Abdu Ghulam
Last update 12/3/17