Pinned Repositories
Conditional-Permutations
Fluid-simulation
Press P for pausing the simulation, press R to reset the simulation, press D to draw the density(colour, dye, whatever you want to call it), press V to draw the velocity field, use your mouse left and right click to add density and velocity.
Fractal-polygons
Controls: Q,E change iterations; A,D change polygon; W,S change angle; SHIFT and SPACE makes the angle 90 and toggles the support lines
Gravity-with-particles
Best project untill now
Kinematics
Mandelbrot
Meatballs
Metaballs inspired by The Coding Train
NikNet
Protect-the-earth-game
This is my first game ever that I created . You can launch the lasers with the arrow keys. They meteorites can be a little bit buggy, in plus the meteorite at the bottom doesn't work to make you lose, I tried to debug the whole game but there are no problems. I removed the function to make the bottom meteorite make you lose.
SweptAABB
On line 323 I could use a fast erase, but im too lazy to do it know.
M3Colne's Repositories
M3Colne/Protect-the-earth-game
This is my first game ever that I created . You can launch the lasers with the arrow keys. They meteorites can be a little bit buggy, in plus the meteorite at the bottom doesn't work to make you lose, I tried to debug the whole game but there are no problems. I removed the function to make the bottom meteorite make you lose.
M3Colne/SweptAABB
On line 323 I could use a fast erase, but im too lazy to do it know.
M3Colne/Conditional-Permutations
M3Colne/Fluid-simulation
Press P for pausing the simulation, press R to reset the simulation, press D to draw the density(colour, dye, whatever you want to call it), press V to draw the velocity field, use your mouse left and right click to add density and velocity.
M3Colne/Fractal-polygons
Controls: Q,E change iterations; A,D change polygon; W,S change angle; SHIFT and SPACE makes the angle 90 and toggles the support lines
M3Colne/Gravity-with-particles
Best project untill now
M3Colne/Kinematics
M3Colne/Mandelbrot
M3Colne/Meatballs
Metaballs inspired by The Coding Train
M3Colne/NikNet
M3Colne/Perlin-Noise
I made this class with the help of an article made by Hugo Elias. http://www.arendpeter.com/Perlin_Noise.html
M3Colne/Raycasting-2.0
M3Colne/Terraria
This is my attempt to recreate Terraria in the Chili Framework in C++.
M3Colne/Terraria-2
M3Colne/Worms