/Perlin-Noise-3D-Renderer

It is using the early version of the framework from "Voxel-Framework" repo. Generates 3D graphics using opengl. The world resembles the one known from Minecraft.

Primary LanguageC++MIT LicenseMIT

Perlin-Noise-3D-Renderer(PhySphere)

It is using the early version of the framework from "Voxel-Framework" repo. Generates 3D graphics using opengl. The world resembles the one known from Minecraft.

Some fun techniques have been used in this project:

  • Frustum Culling
  • Persistently mapped buffer with a queued loading mechanism
  • Perlin Noise procedural terrain generator