1: Milestones / Goals
a. Create Cartoon Wars class system
i. public class unit
ii. base extends unit
iii. creature extends unit
-Friendly Units: Musclekid, Robokid, Mathkid, Artkid, Dancekid, Cultkid, Arguekid
-Enemy Units: Substitue, Math, Science/Technology, History, Engligh, Art/Music, Administrator
b. Inradius function
c. Graphical Display
i. To use image and pixel tutorial to help parse spritesheets
2: Change Log / New Features
12/22/14: wrote class files in java
12/31/14: rewrote class files in processing
1/2/15: added draft of menu
1/7/15: added Jackie Chan animation test
1/8/15: applied animation to code to other classes
1/9-14/14: sprite selection and general design choices, loading creatures to battlefield, buttons etc.
1/15/14: walking and loading down, messing with attacks now
1/18/15: Worked on bases, attacking, reousrces, and win conditions
1/19/15: Finalized resources, base attacks, and win con. Added some key bindings
1/20/15: Applied spawn and key bindings to all units, fixed sprites, deleted buttons, added how to play screen
3: Bug Fixes
4: Thanks to the following:
processing.org/expamples/animatedsprite.html
processing.org/examples/button.html