/quiplibre

A party game about answering prompts cleverly.

Primary LanguageHTMLOtherNOASSERTION

Quiplibre

This is Quiplibre, a Free Software alternative to Quiplash.

How do I work this?

Quiplibre is available by viewing quiplibre.html in a web browser. You can either download the html file and view it locally, or visit https://wyattscarpenter.github.io/quiplibre/ on your phone or computer or whatever.

Once you are looking at quiplibre, you will be given a chance to host a new game or join a game as a player.

NOTE: You must be connected to the internet to play quiplibre.

I'm playing during a pandemic and all my friends are in different houses, can we still play?

Sure! Just open a hosting session, and then have each player including yourself open a joining session. Quiplibre is still mostly functional even without a "big screen" everyone can see.

Can I write my own custom prompts?

Sure, just modify the prompts array in the html file. It's a big ol' list of prompts, named prompts. You must surround your prompt in quotation marks (either 'single' or "double") and after the closing quotation mark put a comma. Give it a shot!

You might want to make a copy of the unaltered prompts first and put it somewhere convenient, so you can go back to the default prompts easily.

So I notice this project is missing a lot of the bells and whistles of Quiplash, such as music, timers, colors, etc

Yeah, I couldn't be bothered. If you'd like to try to spruce Quiplibre up, go right ahead :)

What do I do if I think of a good prompt (or other contribution) I'd like to submit?

Raise an issue or submit a pull request on https://github.com/wyattscarpenter/quiplibre. Only submit prompts you have the legal right and volition to release under the project's license, though. Don't be stealing copyrighted works to submit as Quiplash prompts!

What's the license of this project?

This project is released under the license found in LICENSE.txt. This project depends on various other things, such as PeerJS, unpkg.com, Google's STUN server, and your browser's WebRTC capabilities, which are not our responsibility and which are released under their own terms.