Consider putting randomInit in core
joshgoebel opened this issue · 1 comments
joshgoebel commented
unsigned long generateRandomSeed();
void initRandomSeed();
Would we consider moving these to Arduboy2Core vs Arduboy2Base? I think you could make the argument that properly booting the RNG is a hardware issue.
MLXXXp commented
generateRandomSeed() has been moved to Arduboy2Core in release 5.3.0
initRandomSeed() has no direct hardware interaction itself, instead relying on generateRandomSeed(), so it has been left in Arduboy2Base.