MLXXXp/Arduboy2

Consider putting randomInit in core

joshgoebel opened this issue · 1 comments

unsigned long generateRandomSeed();
void initRandomSeed();

Would we consider moving these to Arduboy2Core vs Arduboy2Base? I think you could make the argument that properly booting the RNG is a hardware issue.

generateRandomSeed() has been moved to Arduboy2Core in release 5.3.0

initRandomSeed() has no direct hardware interaction itself, instead relying on generateRandomSeed(), so it has been left in Arduboy2Base.