Issues
- 1
- 1
- 3
- 4
Possible rewrite of 'drawFastVLine'?
#70 opened by Pharap - 2
How to remap the keys to my own liking
#73 opened by dagmawibabi - 4
Proposal: Arduboy2Base::drawBitmapFrame
#69 opened by Pharap - 3
Proposal: Arduboy2Base::drawBitmap overload
#68 opened by Pharap - 3
Proposal: Sprites::getWidth and Sprites::getHeight
#67 opened by Pharap - 2
Naming of the system font
#66 opened by ace-dent - 1
Consider replacing header include guards
#65 opened by ace-dent - 1
Enhancement: nicer looking Doxygen
#61 opened by ace-dent - 1
Add custom wiring.c for FX support
#64 opened by ace-dent - 5
Save 10 bytes
#22 opened by MrBlinky - 1
Conflict with I2C
#58 opened by CDRXavier - 2
May be a spell error?
#60 opened by Janey7695 - 4
Consider removing uses of keyword 'register'
#59 opened by Pharap - 1
Consider making more drawing functions static
#41 opened by Pharap - 12
- 3
- 1
Will not compile for Arduino Nano
#55 opened by yorickreum - 2
- 1
Code in Sprites.cpp depends on integer overflow
#51 opened by Pharap - 1
Consider putting randomInit in core
#34 opened by joshgoebel - 1
drawbitmap just offscreen issue
#47 opened by MrBlinky - 1
one off in drawbitmap offscreen
#52 opened by MrBlinky - 1
paintScreen(const uint8_t * image) is dead code
#36 opened by Pharap - 2
Consider making width and height constexpr
#43 opened by Pharap - 3
RX,TX LED states
#26 opened by MrBlinky - 2
less problematic setRGBled
#27 opened by MrBlinky - 3
SPI SS pin used by RXLED
#25 opened by MrBlinky - 4
- 2
replace blank() with display()
#23 opened by MrBlinky - 8
clear() savings
#24 opened by MrBlinky - 3
Sprites (clipping?) bug
#12 opened by MLXXXp