MStachowicz/Spirit

Physics/kinematics system

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Once #23 is complete, the physics system can iterate all the Entities with Transform and RigidBody components and apply a kinematic calculation to change the positions of Entities based on the forces applied to them.

Gaffer on games resource

  • Implement force based linear motion.
  • Add quaternion orientation + render orientation as an arrow.
  • Implement torque based angular motion.
  • Add apply gravity flag.