Physics/kinematics system
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MStachowicz commented
Once #23 is complete, the physics system can iterate all the Entities with Transform and RigidBody components and apply a kinematic calculation to change the positions of Entities based on the forces applied to them.
- Implement force based linear motion.
- Add quaternion orientation + render orientation as an arrow.
- Implement torque based angular motion.
- Add apply gravity flag.