Pinned issues
Issues
- 0
Saving/Loading
#70 opened - 0
OpenGL - Graphics features
#68 opened - 0
Generate a list of shapes in MeshBuilder
#62 opened - 0
Shape class
#61 opened - 0
Particles galore
#60 opened - 0
Shadows
#59 opened - 0
Port to Linux
#57 opened - 0
World grid
#56 opened - 0
Debug rendering
#55 opened - 0
- 1
Application-ification and tidying
#53 opened - 0
Console/logger
#52 opened - 0
Add deleteComponent function
#51 opened - 1
ResourceManager class
#50 opened - 1
ECS - Storage class improvements
#49 opened - 0
Add forEach with EntityID
#48 opened - 1
Update logging using C++20
#47 opened - 1
Draw manipulation arrows on entities
#46 opened - 0
Editor - Rendering debug panel
#45 opened - 0
Add foreachEntity
#44 opened - 0
Integrate Archetype ECS into Zephyr
#43 opened - 0
Draw the scene into an ImGui window
#42 opened - 1
ECS unit tests
#41 opened - 0
- 0
Add deleteEntity function
#38 opened - 0
Add addComponent function
#37 opened - 0
Add hasComponents function
#36 opened - 0
Remove type to ComponentID map
#35 opened - 0
Add getComponent function to ECS
#34 opened - 0
Foreach function
#33 opened - 0
AddEntity function
#32 opened - 0
- 0
- 1
- 0
Collision visualisation
#28 opened - 1
Add unit testing
#26 opened - 0
Physics/kinematics system
#25 opened - 0
Collision detection
#24 opened - 0
Add RigidBody component to ECS
#23 opened - 0
Add collision component to ECS
#22 opened - 0
Disable instanced rendering
#20 opened - 1
- 0
Framerate target option
#18 opened - 1
Holding down a key to repeat action.
#17 opened - 0
Fullscreen when F11 is pressed.
#16 opened - 0
Order independent transparency
#15 opened - 0
- 0
Resizing window to 0 causes crash
#13 opened - 1
Deleting entities/components that are instanced rendered deletes the last entity of that type.
#1 opened