Welcome! This repository provides an integration of Audiokinetic's Wwise audio middleware into Godot Engine 4.2. At the moment, Wwise version 2023.1 Beta is supported. Older versions can be downloaded in the releases section of the repository.
- GDExtension-based Wwise wrapper library for Windows, macOS, Linux, Android and iOS.
- Multi-platform build with SCons for Wwise and Wwise Authoring API wrappers. Visual Studio 2022 solution provided for Windows development.
- Wwise profiler connection available in GDExtension debug builds.
- Stream manager uses the default blocking I/O implementation and it can be extended to use custom I/O devices.
- Custom Godot nodes: AkEvent3D, AkEvent2D, AkBank, AkListener3D, AkListener2D, AkState, AkSwitch, AkEnvironment, AkGeometry, AkRoom, AkPortal, AkEarlyReflections.
- Event callbacks exposed as Signals in AkEvent nodes.
- WAAPI picker for querying Wwise projects, generating soundbanks from Godot's editor.
- C++ to GDScript Wwise IDs converter tool embedded in WAAPI Picker.
- Configurable per-platform Wwise settings in Godot editor.
- Support for spatial audio API.
- Compatibility with Wwise plug-ins.
If you are a game developer that would like to integrate Wwise into your Godot project, go to the releases page to download the addon and read the getting started guide.
If you would like to modify the code of the GDExtensions or build them yourself, go to the Building tutorial for build instructions.
The docs for the GDExtensions interfaces, custom nodes and addons can be accessed through the wiki.
The known issues are being logged into the issues page of this repo. Please check this page first, then log a new issue if you haven't found it listed.
Any contribution is welcome. Please send pull-requests with fixes or additions!
Audiokinetic offers a free Wwise license for indie developers. For detailed licensing information, visit https://www.audiokinetic.com/en/pricing/.
The licensing details for integration files, code, and scripts within this repository can be found here.