/DSPADPCMUI

A DSPADPCM UI wrapper for the Gamecube SDK which also converts the input wav into a dsp convertable 16bit wav automatically.

Primary LanguageC#

DSPADPCMUI

A DSPADPCM UI wrapper for the Gamecube SDK which also converts the input wav into a dsp convertable 16bit wav automatically.

Download is available directly from the bin/Release folder. I reccomend downloading the .zip file.

This will convert nearly any wav file to a dsp convertable 16 bit 11025 bitrate wav file and then use dspadpcm to convert it into a dsp.


Installation: This programm has to be in one directory with dspadpcm.exe, dsptool.dll and soundfile.dll found in the Gamecube SDK. It also needs a custom NAudio.dll which it should ship with.


Usage: Browse for an input *.wav file and specify an out *.dsp file then click convert. Done.


Should you encounter any bugs please contact me on github. (https://github.com/MaDOS/DSPADPCMUI)