W = move forward/up until released A = move left until released S = move backwards/down until released D = move right until released
Ecape = Toggle Pause menu Mousedown (mouse cursor, left click) = toggle/click/press the buttons
The aim of the game is to survive as long as possible until struck by an asteroid. This causes the game over screen to activate forcing the user to restart the game from scratch.
The options and information buttons are just for show, they do not have any assigned functions and inputs for the entire game. The restart button in both the pause menu and the game over screen do not work as I haven't developed a state manager to manage screen transitions.