This project aims to create a semi-accurate (read "look like real but isn't") boat simulation. The project is split into various modules aimed at delivering various aspects of the game. Since everything is cut into modules you can use some of this code to add floating things to your game.
This is the base module, it will provide classes requiered everywhere, so not much actually.
This modules implements mostly functions to represent forces calculation.
It is my desire to implement :
- Destruction
- Projectiles
- Sea deformations
- Island generation
- Arcade controls
You just need an Unreal Engine either from Epic's source code, or from EpicGames Launcher.
You can pull request, I´ll review them and will probably merge them.